Match directors
Match director course-of-fire builder
Draft stage concepts faster, estimate rounds and match flow, randomize squads and stage order, build a setup list, and print a usable packet after final human review.
How match directors can use the site
Keep a curated list of range-safe targets, props, and firing points for each discipline. Generate a draft course of fire, then check it for safety, visibility, movement flow, and round count before posting it for staff review.
This workflow is faster than starting from a blank page every time, especially when you want a fresh practice match or club event without recycling the exact same stage library.
Helpful internal links
What this page is for
Use this page when you are building a real match or club practice and want the generator to save time without letting it make the important decisions for you. The best approach is to treat the tool like a draft assistant: you decide the discipline, targets, distances, props, movement rules, and safety boundaries first, then let the generator create a stage concept from only those approved options.
For example, a match director putting together a one-day precision rifle club match might first enter only the targets actually available on the range, such as five pieces of steel from 325 to 780 yards, then load only the props that can safely be used that day, such as a tank trap, rooftop, barricade, and prone position. From there, set the position count, hits per target, and par-time window to match the pace of the event. Generate a draft, then review it like a match director, not like a shooter: check that every target is visible from the listed positions, verify that transitions are safe and realistic, confirm the round count and time pressure are appropriate for the skill level of the match, and make sure the written brief is clear enough that an RO could run the stage consistently. If the draft is close but not perfect, generate again until you get a solid skeleton, then edit the final brief by hand before posting it.
In practice, the fastest workflow is usually: build a clean target library, narrow the prop list to what is actually on the range, set reasonable timing and movement limits, generate two or three candidate stages, then keep the best one and refine it manually. That gives you variety without surrendering control over safety, fairness, or match flow.